Inca Games is producer and publisher of interactive content located in Buenos Aires, Argentina.
Our team of professional game industry veterans has more than 15 years of experience
working on multiple projects and platforms, with a strong commitment and passion for what they do best: VIDEO GAMES!

We look for innovative and high quality projects, which provide a fresh and competitive look, with a focus on offering unique and original experiences.

Vision & Mission

We help developers ship their games!


We collaborate in the development and growth of the Latin American games industry, working together with studios in the region, offering solutions in key development and marketing areas


We think globally, looking for partners who understand the potential of our region. We understand the complexity and variety of the Latin Market.


    We aspire to be one of the largest representative of the Latin American market and a bridge between Latin America and the world.

Lead team

Creating strong partnerships with studios is the key to success. We create long term relationships with the best game studios of the region in order to launch several projects each year. Besides incubation, Inca Games offers traditional publishing services throughout all projects stages.

Emiliano Giacobbe


Vast experience in marketing, commercial planning, product development and market research, with background in the public and private sector, leading teams in several companies.

Federico Dominguez


10 years of experience working in investment, marketing and financial sector in important companies located in Argentina and Europe. Responsible for investor relations and identifying new investment opportunities.

Facundo Mounes


Broad experience working in the gaming industry. Advanced knowledge in video game development, game design and production. Worked as Lead Game Designer and producer in several companies and projects.

Manuela Nuñez


In charge of management and monitoring tasks of different areas of the company such as human resources, administration, accounting, agenda and communication, among others.


Sarah Stocker

Creator and producer of award-winning and bestselling games in the console, mobile and PC markets. Led game studios and teams for publishers and developers including Sony, Glu Mobile, and Stormfront Studios . Launched the multi-million selling SingStar franchise in the US.

Mark Danks

Programming and technology lead at major game publishers and developers. Director of Central Technology for Electronic Arts, 3rd party developer support lead at Sony Playstation and Technical Director of multiple best-selling franchises including Lord of the Rings: The Two Towers, The Godfather and The Sims

Brian Upton

Creative Director at Red Storm Entertainment. Lead designer of Rainbow Six and Ghost Recon. Fourteen years as a Senior Game Designer at PlayStation, guiding external teams through design in every stage of production. Author of The Aesthetic of Play and Situational Game Design